What is the metaverse?
The Metaverse is a kind of new cloud technology that will change the way we connect. It's immersive technologies that allow a sense of real presence. All this by investing in AR and VR technologies that merge the physical and virtual worlds to create new opportunities for everyone.
Metaverse: a future built by all, for all!
Above all, where your imagination is more important than the circumstances of your birth. And where you can represent yourself as you wish. seo
What is a Metaverse?
Generally speaking, the Metaverse will enable a future in which everyone has a stake. For example, individuals and companies will be able to build, own, invest, sell and be rewarded for a wide and diverse range of creative products. Including games, different experiences, objects and spaces. So what is it really?
Technically, the Metaverse is a shared virtual collective space created by the convergence of virtually enhanced physical reality and physically persistent virtual space.
The Metaverse is the fusion of all virtual worlds with augmented reality and the Internet.
In short, it is a concept that involves the creation of digital worlds that several people can inhabit at the same time. And, of course, as a buzzword,
the Metaverse refers to a variety of virtual experiences,
environments, and assets that have gained momentum during the pandemic's shift to all online.
Together, these new technologies hint at what the internet will become.
For sure, the crypto masters say they are building it. The players, on the other hand, may already be living in it. In general, the entire art world is benefiting. Even webmasters and web veterans are trying to save it.
History of the metaverse: Where did the metaverse come from? Who created it?
The term comes from digital antiquity. Invented by writer Neal Stephenson in his 1992 novel, "Snow Crash". It was then re-imagined as Oasis in Ernest Cline's novel "Ready Player One". The term refers to a fully realized digital world that exists beyond the analog world we live in.
In fiction, a utopian metaverse can be depicted as a new frontier where social norms and value systems can be rewritten, freed from cultural and economic sclerosis. But more often than not, Metaverse are a bit dystopian - virtual refuges from a fallen world.
Where are the Metaverse used?
When it comes to the Metaverse, many companies are already working to bring this technology to fruition. Companies like Apple, Google, Samsung, The Walt Disney Corporation, Nintendo, Nvidia, Facebook, Amazon, Microsoft, Epic Games, etc., are all using Metaverse technology.
It's notable that video games like Roblox and Fortnite, and Animal Crossing
(New Horizons), in which players can build their own worlds, have metaverse tendencies, as does most social media. Just as importantly,
if you own a non-fungible token or even just a crypto, you are also part of the Metaversal experience.
In short, virtual reality and augmented reality are, at a minimum, adjacent to the Metaverse.
If you've ever attended a work meeting or party using a digital avatar, you've also entered the neighborhood of metaversality.
Many founders, investors, futurists and executives have all tried to make their way into it.
Their main argument is to expose its potential for social connection, experimentation, entertainment and,
most importantly, profit. It's just going to keep the mix going! Until we're all wearing goggles or
living in vats of goo. More so, after a gradual and disorienting transition from today's Internet. And, perhaps, more Metaversal than it has any credit for.
Facebook's leadership team for a digital world
Tech companies and executives have begun to talk more and more about creating a
"Metaverse" as a successor technology to smartphones and the mobile internet.
In general, technologists view a Metaverse as a virtual world where large numbers of people can come together to play, work and socialize.
The Metaverse is closely related to the virtual reality
and augmented reality technologies currently being developed by Apple, Google, Amazon and Microsoft. In addition to Facebook's Roblox network. Roblox is a game for kids whose parent company is valued at over $44 billion.